# item.guide
Side-by-Side Comparison Board Games

Checkers vs. Go

Comparing 2 standards across 16 specifications. 16 key differences identified.

Comparing:
Checkers
Go

Checkers (American Checkers / English Draughts) is a two-player strategy game played on the 32 dark squares of an 8×8 board with 12 pieces per player. Official standards mandate that jumping/capturing is compulsory, pieces move forward diagonally, and reaching the back rank crowns a King, granting backward movement capabilities.

View full Checkers spec sheet →

Go (Weiqi / Baduk) is an ancient two-player abstract strategy board game governed internationally by the International Go Federation (IGF). Played on a 19×19 grid (361 intersections), players place black and white stones to surround territory and capture enemy stones by removing all their 'liberties', governed by standard Komi compensation (6.5 or 7.5 points to White) and the Ko rule.

View full Go spec sheet →

Specification Comparison Table

16 Parameters
Parameter / Spec
Governing Body
WCDF / ACF International Go Federation (IGF)
American Board Size
8 × 8 (32 playable dark squares) 12 pieces per player —
International Board Size
10 × 10 (50 playable dark squares) 20 pieces per player —
Mandatory Capture Rule
Compulsory (Must Jump) WCDF tournament standard —
Multiple Jump Rule
Must continue jumping in sequence if available —
King Crowning Rank
Opponent's baseline (Row 8 / Row 1) Turn ends on crowning —
American King Movement
1 square diagonally forward or backward —
International Flying King
Moves/jumps any distance along diagonal 10×10 International only —
Standard Grid Size
— 19 × 19 361 intersections
Beginner Grid Sizes
— 9 × 9 (81 points) or 13 × 13 (169 points)
Standard Grid Pitch
— 22.0 mm (W) × 23.7 mm (L) non-square rectangle to correct viewing angle
Total Stones in Set
— 361 181 Black, 180 White
Standard Stone Diameter
— 21.5 to 22.0 mm
Komi (Japanese Rules)
— 6.5 points added to White (prevents draws)
Komi (Chinese Rules)
— 7.5 points added to White
Suicide Rule
— Prohibited (Illegal) cannot play a move with zero liberties unless capturing