# item.guide
Side-by-Side Comparison Board Games

Monopoly vs. Risk

Comparing 2 standards across 21 specifications. 20 key differences identified.

Comparing:
Monopoly
Risk

Monopoly is a real-estate trading board game published by Hasbro. Official tournament rules mandate that Free Parking awards zero money, declining to purchase a landed property triggers an immediate public auction to the highest bidder, and a strict physical limit of 32 houses and 12 hotels creates a strategic 'housing shortage' where players cannot build if the bank is out of tokens.

View full Monopoly spec sheet →

Risk is a global conquest strategy board game published by Hasbro where 2–6 players battle for control of 42 world territories across 6 continents. Official rules govern turn troop reinforcements (Territories ÷ 3, min 3 + continent bonuses), combat dice mechanics (Attacker max 3 red dice vs Defender max 2 white dice with ties favoring the Defender), and escalating Card Set turn-ins.

View full Risk spec sheet →

Specification Comparison Table

21 Parameters
Parameter / Spec
Governing Publisher
Hasbro Hasbro
Starting Bank Per Player
$1,500 (2x 500, 2x100, 2x 50, 6x20, 5x 10, 5x5, 5x $1) —
Total Board Spaces
40 spaces (28 properties, 12 action spaces) —
Bank House Supply Limit
32 houses maximum in the game —
Bank Hotel Supply Limit
12 hotels maximum in the game —
Free Parking Money
$0 (None) Official Rule (resting space only) —
Unbought Property Rule
Mandatory Auction Banker auctions immediately to highest bidder —
Passing GO Salary
$200 collected from bank —
Jail Exit Cost
$50 or roll doubles within 3 turns —
Income Tax Space
$200 Flat modern rules (10% option removed) —
Total World Territories
— 42 territories across 6 continents
Total Continents
— 6 Asia, North America, Europe, Africa, South America, Australia
Asia Continent Bonus
— 7 armies per turn (12 territories)
North America Continent Bonus
— 5 armies per turn (9 territories)
Europe Continent Bonus
— 5 armies per turn (7 territories)
Africa Continent Bonus
— 3 armies per turn (6 territories)
South America Continent Bonus
— 2 armies per turn (4 territories)
Australia Continent Bonus
— 2 armies per turn (4 territories)
Minimum Turn Armies
— 3 armies (Territories ÷ 3, rounded down)
Combat Dice Advantage
— Defender wins all ties highest matching die rolls
Card Set Turn-In Scale
— 4, 6, 8, 10, 12, 15 (+5 each subsequent) armies